SimpleAds
Code snippet
using UnityEngine;
using System.Collections;
using UnityEngine.Advertisements;
public class SimpleAds : MonoBehaviour
{
void Start ()
{
Advertisement.Initialize ("33675", true);
StartCoroutine (ShowAdWhenReady());
}
IEnumerator ShowAdWhenReady()
{
while (!Advertisement.isReady())
yield return null;
Advertisement.Show ();
}
}
AdManager
Code snippet
using UnityEngine;
using System.Collections;
using UnityEngine.Advertisements;
public class AdManager : MonoBehaviour
{
[SerializeField] string gameID = "33675";
void Awake()
{
Advertisement.Initialize (gameID, true);
}
public void ShowAd(string zone = "")
{
#if UNITY_EDITOR
StartCoroutine(WaitForAd ());
#endif
if (string.Equals (zone, ""))
zone = null;
ShowOptions options = new ShowOptions ();
options.resultCallback = AdCallbackhandler;
if (Advertisement.isReady (zone))
Advertisement.Show (zone, options);
}
void AdCallbackhandler (ShowResult result)
{
switch(result)
{
case ShowResult.Finished:
Debug.Log ("Ad Finished. Rewarding player...");
break;
case ShowResult.Skipped:
Debug.Log ("Ad skipped. Son, I am dissapointed in you");
break;
case ShowResult.Failed:
Debug.Log("I swear this has never happened to me before");
break;
}
}
IEnumerator WaitForAd()
{
float currentTimeScale = Time.timeScale;
Time.timeScale = 0f;
yield return null;
while (Advertisement.isShowing)
yield return null;
Time.timeScale = currentTimeScale;
}
}
Undefined
Topic:
Sort Order:
55
Unity Version:
5.00
Type:
Lesson
Difficulty:
Beginner